![]() Certain mods will show a warning and not allow scores over 1000 seconds to submit.Replays won't try to upload when using a custom spawnset.Replays now only upload if you beat your high score.Fixed spiders being pushed around by centipede corpses.Fixed centipedes getting stuck upside down.Fixed centipedes stopping in place when running in to the ground or another enemy.Fixed bug that caused player sounds and music to not play in stereo.Fixed kill count and accuracy in stats.Added a short delay before activating mouse after death to avoid clicking off-screen.Added controls for toggling different hud elements (default keys 1,2,3,4).Improved mod support (allows smaller mod files, and stacking multiple mods).Added gem/homing counter (toggle by pressing 2).Improved fps limiter and added slider to options menu.(The person in 100th place on the list-because 100 seems like a nice round number to play with-managed to survive for 883.8950 seconds, by the way.) The top Daggerer, named axe, lasted 1136.7615 seconds before being swarmed to death. It really does change the game from involving creative problem solving to tracking a myriad of variables in 3space while following a very rigid, time constrained pattern.Now, I'm not going to say that looking at the image above is as close as you're ever going to get to this dagger, but I will point out that if you pop around to the Devil Daggers leaderboards, you'll see that a whopping 47 people worldwide have managed to surpass the necessary mark. It just becomes rather pointless unless you know by rote the exact most optimal way to play the game, which tbh isn't very fun if that's not your natural playing style. If you're like me and you're pretty much running around blasting the ♥♥♥♥ out of things and then you kind of double back afterward to scoop things up, you will be blowing away large amounts of very necessary gems that you might not be able to get. The alternate fire becomes something you only use in very specific circumstances, it loses a lot of utility later on unless you're following a tight pattern of play where you know precisely where you can get away with using it. It pretty much forces you to follow a very tight pattern of play without deviation or you're pretty much ♥♥♥♥♥♥, once you get to the point where you have to mentally manage quite a few streams of data: Devil Daggers v3.1-GOG Inspired by 1990s FPS and arcade games, Devil Daggers is a fast-paced shooter that places you in an abyssal arena to face endless legions of demons. The most profoundly annoying aspect of the game is not that however, but the fact that the alternate fire blows them away. So you want to have a mastery of the run up to that point. but, if you're going for the final upgrade, the catch is, the moment you get the final upgrade it resets your homing daggers to 0. You can do a massive burst to clear an arena almost instantly, for example. The more homing daggers you collect, the more powerful you become. Then you wean yourself off them as you get a better handle of the patterns and increase your run time. They help you in desperate situations where you're overwhelmed. ![]() What I recommend for beginners is, don't bother trying to get the final upgrade, just master the homing daggers. ![]() So you can use homing daggers at any time you wish, once you have the ability, but it will make it take longer to get the final upgrade, if you're trying to get it that is (not really necessary for any run less than 500). Like xvlv said, every homing dagger is made from collecting a gem. The second upgrade gives you homing daggers (either right-click for burst, or hold righ-button for stream). Basically, the first and second upgrades are the easiest to get.
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