The third ranks of those abilities are unlocked once The Eye has been completed for the first time.ĭeals black damage, interrupts and silences an enemy target.Īdditionally increases the damage if target is bleeding or weakenedĪfter the damage is dealt the debuffs will be removed from the target.Īdditionally affects close-by targets in a small area around the primary target.Ĭreates a dark miasma in a small area that applies weakened to enemies.Īdditionally applies impaired to affected enemies as well.Īdditionally applies silenced to affected enemies as well. The following abilities are available from the beginning for every character that has Black Magic as a preset. After the Eye, they will obtain their third rank as well although there is no way for them to achieve the advanced abilities. Black Magic is being used by Gor and Undergast. The advanced abilities are unlocked if this skill tree is chosen as Tahar's specialisation skill tree.īesides Corporal Tahar who can choose this ability tree at the start of the game, there are some companions who have it as an unchangeable preset. Their third rank unlocks after Corporal Tahar had returned from his first mission in The Eye during the quest Rude Awakening. The first two ranks of the starter abilities are available from the beginning. Like all non companion-bound ability trees, Black Magic has its abilities split into starter and advanced abilities of up to three ranks. It deals black damage and specializes in controlling enemy hordes through debuffs and other restricting status effects. It allows plenty of spells that restrict enemies in many ways. All non-companion bound abilities in SpellForce 3Īrchery - Black Magic - Brutality - Discipline - Elementalism - Leadership - White Magicīlack Magic is one of the schools of magic in SpellForce 3.
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